Xeokit Loaders & Converters
Introduction
To visualize the external 3D model inside the Xeokit, we have to convert it into Xeokit Scene Model.
There are various different conversion methods, some of them are fully open-source, some of them are proprietary. Some of them are super simple to use, while others are a bit more complex.
In this article I'd like to go through most of them, to make it easier to understand what are the possible options for now.








