Compact Model Representation using Data Textures
In xeokit v2.4, we have implemented a new technique for internally storing and rendering models in the xeokit Viewer, which we call data texture model representation (or DTX for short). Compared to the traditional Vertex Buffer Objects (VBOs) used in other browser graphics libraries, this technique has a much lower memory footprint. As a result, users can now view even larger models in xeokit.
Note that this feature requires a reasonably good GPU and may not work well on low-spec graphics hardware. It has been found to work well on recent-model iPhones and desktop graphics hardware, including Intel HD and NVIDIA GPUs.

